project zomboid negative traits that go away

project zomboid negative traits that go away

Might as well take some extra points if you have to eat a lot anyway. Traits Traits are attributes or behaviors that effect how your character interacts with the world. With Sunday Driver, your vehicle will not perform when you need it. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. If you're not a Burglar (or Police) it's a very good pick. inconspicuous actually sucks. If you gain enough weight, you won't be "underweight" anymore ; if you lvl up your strenght skill enough, you'll go from "weak" to "feeble", or from "feeble" to nothing (5 fitness) and so on. Gardener: 1/5. S-Tier. Only worth taking if you have slow modded vehicles. As far as I know it's not like 10-100 times per second or anything like that. Reddit and its partners use cookies and similar technologies to provide you with a better experience. ._9ZuQyDXhFth1qKJF4KNm8{padding:12px 12px 40px}._2iNJX36LR2tMHx_unzEkVM,._1JmnMJclrTwTPpAip5U_Hm{font-size:16px;font-weight:500;line-height:20px;color:var(--newCommunityTheme-bodyText);margin-bottom:40px;padding-top:4px;text-align:left;margin-right:28px}._2iNJX36LR2tMHx_unzEkVM{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex}._2iNJX36LR2tMHx_unzEkVM ._24r4TaTKqNLBGA3VgswFrN{margin-left:6px}._306gA2lxjCHX44ssikUp3O{margin-bottom:32px}._1Omf6afKRpv3RKNCWjIyJ4{font-size:18px;font-weight:500;line-height:22px;border-bottom:2px solid var(--newCommunityTheme-line);color:var(--newCommunityTheme-bodyText);margin-bottom:8px;padding-bottom:8px}._2Ss7VGMX-UPKt9NhFRtgTz{margin-bottom:24px}._3vWu4F9B4X4Yc-Gm86-FMP{border-bottom:1px solid var(--newCommunityTheme-line);margin-bottom:8px;padding-bottom:2px}._3vWu4F9B4X4Yc-Gm86-FMP:last-of-type{border-bottom-width:0}._2qAEe8HGjtHsuKsHqNCa9u{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-bodyText);padding-bottom:8px;padding-top:8px}.c5RWd-O3CYE-XSLdTyjtI{padding:8px 0}._3whORKuQps-WQpSceAyHuF{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-actionIcon);margin-bottom:8px}._1Qk-ka6_CJz1fU3OUfeznu{margin-bottom:8px}._3ds8Wk2l32hr3hLddQshhG{font-weight:500}._1h0r6vtgOzgWtu-GNBO6Yb,._3ds8Wk2l32hr3hLddQshhG{font-size:12px;line-height:16px;color:var(--newCommunityTheme-actionIcon)}._1h0r6vtgOzgWtu-GNBO6Yb{font-weight:400}.horIoLCod23xkzt7MmTpC{font-size:12px;font-weight:400;line-height:16px;color:#ea0027}._33Iw1wpNZ-uhC05tWsB9xi{margin-top:24px}._2M7LQbQxH40ingJ9h9RslL{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-actionIcon);margin-bottom:8px} I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? -1 fitness, Description: Reduced running speed, low endurance and prone to injury. Obviously you wont be able to take these traits together but you can match it with others that reduce fitness as well. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. I wanna make a full late game character. Now, SP and MP differ slightly because of no time forward. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? Faster speed saves time. 2 High Thirst. -4 Fitness, Very Underweight: Very low strength, very low endurance and prone to injury. Organized: 3/5 if not 4/5. When you want to be a peace-loving character, it makes you less likely to kill zombies with a weapon, but it's a nice trait to debuff your character with. Yes thats right. I replace hemophobic with claustrophobic, there are a few tricks that make it not a big deal. I play with darker nights so Cat Eyes is one that I always take. For only 2 points, this trait is a steal. To achieve this, you will need to balance out positive traits with negative ones. This will get you killed. Unfortunately you arent able to get this trait if your character has the Veteran job as this removes panic from your character completely. ._2Gt13AX94UlLxkluAMsZqP{background-position:50%;background-repeat:no-repeat;background-size:contain;position:relative;display:inline-block} These two are weird. -30% exp for weapons but +35% exp gain from fast learner = 5% net gain for weapons, PLUS 35% increase exp gains on all other skills (carpentry, aiming/reloading, etc. It helps peel away some of them from larger groups. Ive told my friends who are new to the game to take thick-skinned to start off with until theyre more comfortable to take the training wheels off. Foraging is useful. Remember now, try the sledgehammer then post your questions. It makes the low speed torque of vehicles almost completely vanish. Whether you get lucky with a tub of ice cream in the freezer or come across a couple of sticks of butter putting on long-term weight is not so hard in Project Zomboid. Want an overweight lumberjack? Inconspicuous and Graceful: you probably didn't look into how these work. How did you find the list? Gymnast - lightfooted helps with stealth which is meh, so it's 5 points for nimble, but it's totally worth. Organized increases the storage capacity of all containers so its a little more useful than youre giving it credit for but I agree that its expensive. Find the official Discord here: Keep up the good work. I've never found food to be a massive issue in this game, just forage for a few hours and you'll have enough food for the week. ._2a172ppKObqWfRHr8eWBKV{-ms-flex-negative:0;flex-shrink:0;margin-right:8px}._39-woRduNuowN7G4JTW4I8{margin-top:12px}._136QdRzXkGKNtSQ-h1fUru{display:-ms-flexbox;display:flex;margin:8px 0;width:100%}.r51dfG6q3N-4exmkjHQg_{font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;-ms-flex-pack:justify;justify-content:space-between;-ms-flex-align:center;align-items:center}.r51dfG6q3N-4exmkjHQg_,._2BnLYNBALzjH6p_ollJ-RF{display:-ms-flexbox;display:flex}._2BnLYNBALzjH6p_ollJ-RF{margin-left:auto}._1-25VxiIsZFVU88qFh-T8p{padding:0}._2nxyf8XcTi2UZsUInEAcPs._2nxyf8XcTi2UZsUInEAcPs{color:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor)} Handy - little carpentry boost, considering additional construction health there won't be random hordes of zombies coming to your base late into the game, so no real need for more durable constructions in SP. Fitness is essential if you enjoy living. It's entirely unnecessary. This will make your start more difficult, but you can easily overcome this by eating more/less accordingly. I always take wakeful so I have more time for zombie stomping in a day. Consensus I've gotten from others on Cat's Eyes definitely makes it at least a 3. You call it a "waste of points" yet for some reason still give it a 2. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I'd put Dextrous at 3. Brave will cost 4 so you will essentially get a free point and not too much risk of panic. Just avoid getting fractures and you will barely notice you have the trait. It's a complete joke as-is. For more information, please see our Despite this it is still a very significant issue with stealth, yes. This in turn will help your character not to get panicked as quickly. (It has positive and negative traits in mind) Until next time, stay frosty survivors! Too expensive take hiker instead. Pacifist + fast learner combo is broken. Traits are positive and negative bonuses that you can apply to your character in Project Zomboid. YouTuber Retanaru also posted a great video breaking down some of the best traits to use that you can see here. Cookie Notice The XP boosts will be massively helpful too. Press question mark to learn the rest of the keyboard shortcuts. Probably bugged in the current patch but right now testing has found it to literally have no effect on anything. Handy: 5/5 literally the only trait to give Maintenance, AND the only trait to give Carpentry. The xp boosts that gymnast provide are pretty useful to keeping you alive in combat so I always take it. HOWEVER, they can be overcome after a few months making them free points. Keen Hearing greatly increases that radius, letting you "see" threats coming from farther away. Also makes vehicles louder. Description: Panic when performing first aid on self, cannot perform first aid on others, gets stressed when bloody. ._1LHxa-yaHJwrPK8kuyv_Y4{width:100%}._1LHxa-yaHJwrPK8kuyv_Y4:hover ._31L3r0EWsU0weoMZvEJcUA{display:none}._1LHxa-yaHJwrPK8kuyv_Y4 ._31L3r0EWsU0weoMZvEJcUA,._1LHxa-yaHJwrPK8kuyv_Y4:hover ._11Zy7Yp4S1ZArNqhUQ0jZW{display:block}._1LHxa-yaHJwrPK8kuyv_Y4 ._11Zy7Yp4S1ZArNqhUQ0jZW{display:none} Water is easy to obtain. Slow Healer (doesn't really matter; also don't get hurt), High Thirst (water is trivial unless you have month-long drought), Underweight (just gorge yourself on perishable food before the power goes out), Smoker (this is a positive trait disguised as a negative one), Prone to Illness (free points; just don't sit out in the rain naked for hours), Hearty Appetite (food isn't much of a problem and you need to eat enough calories to maintain a healthy weight anyway), Conspicuous (it makes you more likely to be spotted, but zombies are doing lots of spot checks anyway so it doesn't matter much), Weak Stomach (you shouldn't be eating bad food regardless, so this is free points), Short Sighted (it's broken and only decreases your foraging radius), Cowardly (unless you're going up against giant hordes panic isn't really an issue, and Beta Blockers are plentiful), Slow Reader (it's annoying but not bad, you just spend more time fast-forwarding in your base). No brainer. Grinding out strength and fitness is such a chore and almost impossible at the higher levels so Ill at least take either Strong or Athletic, if not both. Underweight has a similar penalty, it makes your attacks deal less damage. @keyframes ibDwUVR1CAykturOgqOS5{0%{transform:rotate(0deg)}to{transform:rotate(1turn)}}._3LwT7hgGcSjmJ7ng7drAuq{--sizePx:0;font-size:4px;position:relative;text-indent:-9999em;border-radius:50%;border:4px solid var(--newCommunityTheme-bodyTextAlpha20);border-left-color:var(--newCommunityTheme-body);transform:translateZ(0);animation:ibDwUVR1CAykturOgqOS5 1.1s linear infinite}._3LwT7hgGcSjmJ7ng7drAuq,._3LwT7hgGcSjmJ7ng7drAuq:after{width:var(--sizePx);height:var(--sizePx)}._3LwT7hgGcSjmJ7ng7drAuq:after{border-radius:50%}._3LwT7hgGcSjmJ7ng7drAuq._2qr28EeyPvBWAsPKl-KuWN{margin:0 auto} I used to not run it, but I think I'll always run it in the future ever since using it. May get you killed from sneaky back attack zombies. I would put Keen Hearing way higher. The extra speed will often cause you to crash and badly injure yourself, even with cruise control. It's good, but even at max speed boost you can be wasting hours of your real life into this game by taking this trait instead of Fast Reader. But that being said, if you want a character that is going to survive for a very long time, this doesnt really matter. I never play without it. Overweight/Underweight can be remedied with the appropriate food intake, i think you can get desensitised after killing a shit-ton of zombies - not 100% sure tho. Even if I dont want a huge disadvantage at the start of the game I usually grab this perk. In particular it allows you to get away with medium-to-low strength. Take fast learner instead. Growing crops is great, but the benefit from farming skill is not significant enough. All trademarks are property of their respective owners in the US and other countries. How do Project Zomboid traits work, exactly? Slow Reader makes an easy two points to put into something better.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[580,400],'setreadygame_com-box-4','ezslot_9',119,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-box-4-0'); This might seem like a bad idea to you at first if you are an action hero style of gamer. Stay aware of your surroundings and it wont be a problem. Join. 1- More harm than good, either because it costs too many points, doesnt give enough for what it is, or because it may get you killed. For that reason, here is a list on the 10 best negative traits that you can get on your character in Build 41. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[728,90],'setreadygame_com-medrectangle-3','ezslot_7',112,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-medrectangle-3-0'); Advertisementsif(typeof ez_ad_units!='undefined'){ez_ad_units.push([[336,280],'setreadygame_com-large-mobile-banner-2','ezslot_6',154,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-large-mobile-banner-2-0');As you need a good balance between points spent and actual hardships of your character, the list will generally try to find a good balance between play-ability and points saved for good traits. This is honestly a very great perk worth considering, especially for only 4 points. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? But if you are looking for positive traits, you can find a link to a guide for the best positive traits below. No brainer. It doesnt make your attacks less powerful or anything like this. and our If you get -1 fitness from weight trait you'll need to be a Firefighter or else this trait is terrible and completely wasted. Understandably it can be annoying that you cant perform first aid on any others if youre playing multiplayer but as long as one of your friends is decent at first aid you can always have them patch you up. Don't really need it if you have a profession that gives maintenance though. You gain a form of 'Brave' after surviving long enough. Napkin math puts all of that together as +42 trait points that either can be worked off or will eventually become irrelevant. For this reason I usually take the Repairman profession combined with handy to get a solid xp boost to maintenance. ), Its a free +2 points and doesnt affect your gameplay at all (as far as Ive seen), Edit: oops I misunderstood its actually -2 points, but for a general +35% esp gain increase to everything is a steal, this is controversial, but I always take hard of hearing perk. Water is very easy to find, not worth 6 points, stops you from taking high thirst. Feeble and Weak: 3/5 strength is much easier to level than Fitness, and is also less important. Leave a comment below and once youre done with this list you can also check out another post I did on the top 10 best traits to take in Project Zomboid. Asthmatic: 2/5 very viable since it doesn't actually reduce Fitness, which is what decides how sleepy you get and how fast you attack. Some traits in Project Zomboid can't be picked at the same time, however, you can pick both Underweight and Fit, which seem to cancel each other out. I'm ranking all negative traits from More Traits mod in Project Zomboid!Check my top 10 best traits video: https://youtu.be/XedZcMPudMo-------Join me:DISCORD. Copyright 2023 Pro Game Guides. Avoid this like the plague. Then you will already have a extra point or two into your category of choice from this. The effects of this trait will eventually get better and better as you play through the game. What pacifist actually does is lower the experience gain for weapon-related skills. Plus the fact that each of them gives you 10 whole points to spend on skills is wild. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight (uncertain, but open to others testing) Underweight Unfit Very Underweight Weak Community provided temporary traits: No one can fight . 7. As these two are pretty similar to each other i thought id bring them both under the same category. This Negative trait can also be mitigated by simply ensuring you cook your food correctly in Project Zomboid. What are traits in Project Zomboid? ._3-SW6hQX6gXK9G4FM74obr{display:inline-block;vertical-align:text-bottom;width:16px;height:16px;font-size:16px;line-height:16px} Could be worth taking in conjunction with the negative perk "Prone to Illness" as it gives you 2 free points, which is why I didn't rate this lower. Also prevents you from using the radio for weather/helicopter event warnings. While water will shut off during the first month of the game, it's easy to find . Unless TIS changed something Poor Eyesight is permament, used to pick that one and survived for couple of months and it didn't go away but it was long time ago in a galaxy far, far away What about if you quit smoking? Hard of Hearing does the opposite, making it that much easier to be snuck up on by a quiet zombie. The negative effects from these traits will not last. You character wont get panicked if they come to a fight, it will just slow the EXP gain. Slow Healer is another decent negative trait that you can easily deal with in Project Zomboid. Not exact numbers, but a zombie that has a 100% chance to see you on a tile per tick with inconspicuous might only have a 92% chance. I figured you guys would appreciate it. When coupled with Outdoorsman which removes the negative side-effects of weather you can make a pretty good character for living off the grid. So even if it was hard to level it would still be bad. Its also very cheap considering the bonus. Stops you from reading skill books, massively reducing your skill XP gains. So over time your panic generation decreases so it kinda goes away, also you can stand outside and click on something to sleep on and it'll work, you can also speed up time and your panic will go down, then right click sleep. One tiny mistake and the character youve had for a few in-games weeks/months is gone and so are your skills. Lastly, the bonus that thick skin provides is so negligible that its not worth the points. If you want to fish to survive this is a must have for the 75% XP boost, if not don't take the perk lol. I also guess I value stealth over survival more than you do lol, I do agree tho there are some things I didn't consider, like with organised. This is a real challenge to start with and a pain in the ass to raise your fitness. https://discord.gg/theindiestone, Press J to jump to the feed. Did any of the traits surprise you and do you think that you are going to take some of the traits that Ive mentioned in the post on your next play-through? Waste of points. Not worth it, dexterous is too useful, and the 400% transfer rate is insane. Worth considering if you know what youre doing. ._1sDtEhccxFpHDn2RUhxmSq{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex;-ms-flex-flow:row nowrap;flex-flow:row nowrap}._1d4NeAxWOiy0JPz7aXRI64{color:var(--newCommunityTheme-metaText)}.icon._3tMM22A0evCEmrIk-8z4zO{margin:-2px 8px 0 0} My attempt at a meta build had underweight and athletic in the same build; like you said the massive benefit kicks in at 9. You'll never get cold in this game (on default climate settings) with all the access to clothing layers, and how unpowered buildings magically heat for huge amounts. This one will really depend on the type of character you want to play and which version of the game you are playing. Points added: +2 Claustrophobia on a no sleep MP server is just free points. Can't add to the post as i am newbut thank you:-). To play and make specific character builds in Project Zomboid, players must balance their builds with both positive and negative traits. Wakeful. Description - Increases reading speed and takes less time for books. It's something experienced players could consider, but even then I think it's mostly viable for longer range weapons like spears and long blunt, since I think less blood gets on the character. .c_dVyWK3BXRxSN3ULLJ_t{border-radius:4px 4px 0 0;height:34px;left:0;position:absolute;right:0;top:0}._1OQL3FCA9BfgI57ghHHgV3{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:start;justify-content:flex-start;margin-top:32px}._1OQL3FCA9BfgI57ghHHgV3 ._33jgwegeMTJ-FJaaHMeOjV{border-radius:9001px;height:32px;width:32px}._1OQL3FCA9BfgI57ghHHgV3 ._1wQQNkVR4qNpQCzA19X4B6{height:16px;margin-left:8px;width:200px}._39IvqNe6cqNVXcMFxFWFxx{display:-ms-flexbox;display:flex;margin:12px 0}._39IvqNe6cqNVXcMFxFWFxx ._29TSdL_ZMpyzfQ_bfdcBSc{-ms-flex:1;flex:1}._39IvqNe6cqNVXcMFxFWFxx .JEV9fXVlt_7DgH-zLepBH{height:18px;width:50px}._39IvqNe6cqNVXcMFxFWFxx ._3YCOmnWpGeRBW_Psd5WMPR{height:12px;margin-top:4px;width:60px}._2iO5zt81CSiYhWRF9WylyN{height:18px;margin-bottom:4px}._2iO5zt81CSiYhWRF9WylyN._2E9u5XvlGwlpnzki78vasG{width:230px}._2iO5zt81CSiYhWRF9WylyN.fDElwzn43eJToKzSCkejE{width:100%}._2iO5zt81CSiYhWRF9WylyN._2kNB7LAYYqYdyS85f8pqfi{width:250px}._2iO5zt81CSiYhWRF9WylyN._1XmngqAPKZO_1lDBwcQrR7{width:120px}._3XbVvl-zJDbcDeEdSgxV4_{border-radius:4px;height:32px;margin-top:16px;width:100%}._2hgXdc8jVQaXYAXvnqEyED{animation:_3XkHjK4wMgxtjzC1TvoXrb 1.5s ease infinite;background:linear-gradient(90deg,var(--newCommunityTheme-field),var(--newCommunityTheme-inactive),var(--newCommunityTheme-field));background-size:200%}._1KWSZXqSM_BLhBzkPyJFGR{background-color:var(--newCommunityTheme-widgetColors-sidebarWidgetBackgroundColor);border-radius:4px;padding:12px;position:relative;width:auto} Ideally paired with fire officer so you can pick underweight and still keep athletic. Pair with cowardly (or agoraphobic) and you have a very speedy character. Short Sighted only affects foraging radius and makes no difference to actual perception sight. https://discord.gg/theindiestone, Press J to jump to the feed. And disease can be avoided by spacing out crops. First aid is useless. I mostly agree with you, with differences probably coming from differences in play style. Feeble, weak - by training strength. Someone feel free to correct me if I'm wrong. Taking the Fire Officer profession with one of these allows you to take underweight without affecting the bonuses of high level strength and fitness. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Although it seems daunting at first, a good source of water is really not that hard to come across. Maintenance is great though. Find the official Discord here: Avoid. All rights reserved. This can be an issue though if do get surprised by an enemy (which can happen often in Project Zomboid), but as long as you are a stealthy player you should be fine with Thin-Skinned! and the bonus to build times and construction strength are great too. Conspicuous doesn't really make much of a difference; Zombies that look in your direction can and usually will spot you anyway. I'll pose this question to you all so that a list may be compiled: what are all the negative traits that can go away with time? Which negative traits do you guys usually pick? For experienced players this can actually be a positive-ish trait once you get past the early game.

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project zomboid negative traits that go away

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